No 2 (2024)

Cover Page

Full Issue

ARTICLES

Representations of the lifeway in Soviet cinematography of the 1930s – early 1950s

Bityutskaya E.V.

Abstract

The article analyzes representations of the lifeway in Soviet films made in the period from the 1930s to the early 1950s (the Stalinist period of Soviet cinema). The idea of the certainty of the lifeway of Soviet people and the predetermined nature of their future is described. This trend is based on the sustainability and reproducibility of behavior patterns that can be transmitted through the arts. Soviet cinema can be considered as a source of behavioral models. The article analyzes what examples of living life were created in Soviet films of the Stalinist period and how this relates to the values of modern people. The research question is posed: What meanings and significance describe the representations of the “lifeway” presented in Stalinist cinema? Based on the review of literature, two tendencies stand out: biography glorification and biography typification. This, in the context of the tasks of the art of socialist realism, was necessary to create Soviet people’s behavioral models. For an empirical analysis, a technique is used that is based on the ideas of the structural-semiotic approach. Based on psychological approaches to understanding of the lifeway, the main units of film analysis are identified: life events and time perspective (attitude to the past, present, future). The films were selected according to the criterion of correspondence of the central theme to the description of the Soviet people’s life events presented within the framework of the film over a certain period. Initially, a general analysis of films about Soviet people’s “lifeway” was carried out, and then, with the help of a case study, the film The Village Teacher (year 1947) was considered in more details. The representations of the lifeway are analyzed on the basis of the events’ content and distribution by life spheres. The following life themes are highlighted: (1) the character’s labor formation is shown as the focus of the most significant meanings of his life; (2) the theme of love is closely related to work activities; love is the “reward” of characters who are successful at work; (3) the collective is shown as a significant context of human life. The character’s internal qualities include willpower, persistence, and unity of purpose. Choosing a difficult path is also associated with heroism. Orientation towards the future, idealistic plots, and lack of information about the character’s past characterize the time perspective of Soviet films. Based on the case study, the cyclical dynamics of the “lifeway” is described as a way of “controlling the collective future” and as an optimistic confidence in it. The results are discussed in the context of the stability and reproducibility of certain values presented in Soviet films in modern people’s behavioral patterns. It is concluded that the attractiveness of perceiving life as stable is determined by a sense of comprehensibility of the structure of the world, certainty of the future, and confidence in the tomorrow.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):9-31
pages 9-31 views

Mental models and existential graphs: How to define a rule

Bobrova A.S.

Abstract

The article draws a parallel between Charles Sanders Peirce’s theory of existential graphs and Philip Johnson-Laird’s theory of mental models. The existential graphs (EG) theory is a diagrammatic logical theory. Its deductive capacities are approximately compared with propositional logic, first-order predicate logic, modal logic, and higher-order logics (this section was not completed). In draft notes, Peirce also speculates on the extent to which diagrams can work beyond deduction. The mental models (MM) theory is a psychological theory, which is developed within the framework of the psychology of reasoning. It states that people reason by constructing, combining, revising, and eliminating models that are compatible with given information. In its time, EG theory had a significant impact on the development of MM theory. This article evaluates this influence. In addition, it declares possible ways for their further interaction since modern studies of Peirce’s and MM theories provide new materials. Both theories rely on iconicity and the economy of research; they prefer singular representations to sets and try to model the way in which thoughts are connected. Graphs, like models, can overcome limitations of language linearity. At the same time, they logically represent information processing, i.e. they serve both logical and cognitive purposes. That is why EG theory can specify the process of obtaining conclusions in the theory of MM. I suggest that this can be done by incorporating Peirce’s guiding principle into EG theory and extending this idea to the theory of MM. This principle is a fundamental logical rule, which directs the course of reasoning. It helps to systematise information and draw conclusions, but it cannot be fully represented by signs; therefore, it cannot be reduced to the rules of logical theories. Such rules only describe its steps. I show, how the general logical rule iconically manifests itself within the theory of EG, how specific rules of logical theories reflect its core characteristics and how this rule is integrated into MM theory despite the fact that the latter denies specific rules of logical theories. With such integration, MM theory becomes more dynamic. Finally, the article claims that Peirce’s theory can also contribute to analyses of the dichotomy of embodied or amodal representation. It is useful for clarifying complex aspects of two reasoning systems (system one and system two) collaboration. Both of these aspects are crucial for MM theory. However, they deserve their own attention, since they expect an appeal to both the means of EG theory and diagrammatic elaborations, which Peirce attributed to its pre-theoretical level.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):32-56
pages 32-56 views

The Russian political elite and power image constructing peculiarities in contemporary video games (on the Metro Exodus materials)

Volodenkov S.V., Fedorchenko S.N., Belov S.I., Karlyavina E.V.

Abstract

This article studies the phenomenon of video games as instruments of constructing ideas about historical and political reality in the mass consciousness. In the modern world, video games became one of the most popular forms of entertainment along with other types of visual content – cinema, animation, online and print publications, etc. However, due to the specific technical tools, video games represent a fundamentally new means of constructing meanings because they create the effect of the player’s immersion and presence in a virtual reality. Such interactivity makes it possible for video games to be especially effective in broadcasting certain values and patterns of behavior to players, forming a specific socio-cultural reality around them. All the mentioned makes video games not only a kind of entertainment but a serious “soft power” tool for modern states. In the study, the authors make an attempt to find out the images and tools that allow modern video games form a certain reality in the mass consciousness. For this purpose, the authors use the case-study as a method of descriptive analysis, B. F. Skinner’s theory of operant conditioning, Tajfel and Turner’s social identity theory, and the method of expert interviewing. The authors resort not only to the theoretical understanding of the essence of video games based on foreign and domestic research in the sphere of game studies, but also to a practical analysis of the mechanisms used by the creators of video games to form a specific world view for gamers on the example of the Russian game Metro Exodus. The game action takes place in a post-apocalyptic world – an alternative Russia of the future, where people are forced to survive after a technogenic disaster. The game contains a lot of images of the Russian political elite, among which are a member of a secret service, controlling the media and oppressed population – the personification of the Russian government; a priest, deceiving his flock and connected with the criminal – the personification of the Russian Orthodox Church; the military and employees of the Ministry of Defence, literally “devouring” the population – the personification of militarism and the state of military structures in modern Russia; an oppressive southern autocrat, controlling the oil reserves and oppressing a local population – probably an allusion to the raw materials economy of Russia and related problems. The game’s creators use various visual problems, referring to the modern Russia, for instance, modified emblems with double-headed eagles, architecture which is typical to Russian cities, Russian military uniforms. The game plot is based on the victory of players over negative characters representing the Russian government– according to that, the authors of the article conclude that this video game forms similar patterns of behavior in the minds of players, whose ultimate goal is to overthrow the current state system in Russia. Along with that, the authors conclude that it is quite difficult now to evaluate the degree of emotional perception of these patterns among gamers. This will be possible only if an active protest movement in Russia arises.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):57-78
pages 57-78 views

The symbolic space of the Japanese garden: Ideological foundations

Dumnova E.M.

Abstract

The article considers the conditionality of the Japanese landscape garden’s space of signs and symbols by historical and religious-philosophical factors. The chronological framework of the study covers the Heian epoch (794-1185). Its significance in the development of Japanese landscape architecture and, in particular, garden art is connected with the emergence of a new refined aesthetics, which became the theoretical basis for the formation of the “feminine” style in Japanese culture. The rise of the aristocracy in this period gave impetus to a new style of life: palace-park and temple architectural complexes were built, part of which was a Japanese garden. In this regard, a special type of Japanese garden – landscape pleasure garden – was formed, as well as the canon of landscape architecture, reflecting the spatial and symbolic representations of the Japanese and the methods of their reproduction in the garden space. The uniqueness of the worldview foundations of the sign-symbolic space of the Japanese garden of the Heian era is expressed in the synthesis of several religious and philosophical teachings coexisting in Japan: Shintoism, Taoism, Buddhism, Zen Buddhism, and a number of religious schools that emerged as a result of the interpretation of Buddhism and its combination with Shintoism. Their symbiosis formed a special worldview, which was explicated in the culture of Japan. Japanese garden in any style is an embodiment of the model of vision of the universe through the prism of a certain philosophical and aesthetic system. Religious and philosophical foundations of the Japanese society determined the content of the symbolic-symbolic space of the garden and the choice of appropriate architectural and design techniques of its construction. The methodological basis for the semiotic analysis of the Japanese garden is the typology of spatial codes, including object-functional, architectonic, and social-symbolic codes. The significance and specificity of the application of each code in the process of constructing a landscape Japanese garden with its inherent sign-symbolic space are considered. The basic architectural and design methods of realization of spatial codes, the purpose of which is to embody the concept of the universe in the format of a Japanese garden, are revealed. The architectonic code structures the garden space, as a result of which its compositional solution corresponding to the garden concept is designed. Technically, this goal is achieved through the use of a number of architectural and design techniques. The most significant of them are the technique of suggestive metaphor, the technique of textural modulation, the technique of asymmetry, as well as planning techniques based on the theory of contrasts. Hinting metaphor is used in the coding of separate objects of the garden, for example, stones. The essence of the texture modulation technique is the alternation of the material of the paths, which is felt both tactilely and visually, which in general symbolizes the passage of different stages of human comprehension of the truth of existence in the unity of space and time. The reception of asymmetry allows visualizing the changeability of the world, its permanent movement. Justification and disclosure of the mechanism of spatial codes application allows positioning the Japanese garden as a communicative space, the sign-symbolic content of which is conditioned by the socio-cultural factor and depends on the aesthetic paradigm of the era underlying the architectural and garden art.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):79-102
pages 79-102 views

Comprehending the City: From Perception to Imagination

Speshilova E.I.

Abstract

The article analyses various aspects of comprehending the city as a cultural phenomenon, which has both a material, visible side and an imaginary, conceivable side. The author identifies the correlation of perception, representation and imagination in the process of understanding the city and argues that imagination plays a constitutive role in this process. It is emphasised that in urban studies the prevailing approach to the city is focused primarily on the consideration of its visual parameters. However, auditory, olfactory, tactile and other characteristics are significant in the process of perceiving urban spaces, since they also influence the formation of the city’s image and make this image more saturated and multidimensional. Based on the work “Imagination and perception” by P. F. Strawson, the author proves that imagination is a necessary component of the city perception. In addition, knowledge about the city and comprehending the city are considered in the article as different cognitive levels. Representation is associated with the concept of the city, and imagination is associated with comprehending the idea of the city, grasping its meaning. The increasing role of imagination in the process of cognition of sociocultural reality is determined by the change in the interpretation of this process itself in postnonclassical science and philosophy of culture. In the postnonclassical approach, the process of cognition is understood not simply as a mirror reflection of reality, but as the construction of an image of reality in consciousness, conditioned by specific linguistic, symbolic and cultural practices. The understanding of imagination in its transcendental dimension (the productive imagination in Kant’s terminology) is complemented in the article by an analysis of its sociocultural dimension. From the author’s point of view, this dimension is primarily important for understanding the city as a symbolic space of meanings that determine the uniqueness of a particular topos and its value for a person.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):103-119
pages 103-119 views

OPEN LECTURE

Construction of the semiotic optimum in students’ notes (on the example of an open lecture on ethics in a philosophy course)

Gorbuleva M.S., Melik-Gaykazyan I.V., Pervushina N.A.

Abstract

The beginning and end of this article record two literary examples, the meanings of which are conceptually interpretated. The first example – the Unseen University – captures the problem of domestic education caused by ignoring the essence of education. According to the authors, the essence of education is that education systems (of any scale) are self-organizing systems; the mechanisms of their self-organization are information processes (they represent an invariant sequence of stages); each stage of the information process expresses the result of its “work” in a semiotic form. The invariant sequence of stages strictly distributes the characteristics of information by which it is possible to judge the achievement of a “semiotic optimum” (a concept proposed by the authors) in the structure of the educational process at a particular university. These characteristics lead not so much to some kind of pedagogical innovation but rather serve to define the application boundaries for many techniques – those application boundaries that often remain “unseen”. To a first approximation, these characteristics represent the dependences of education results on the interpretation of what the goals of education subjects’ actions express. Therefore, the condition for achieving the semiotic optimum is the effectiveness of managing the goals of the subjects of education. Secondly, the effectiveness condition is the concision of the method of goal achieving. However, in the reality of life, the concision of a method is never a straight line segment connecting the “start” and “finish” points. The characteristics of information are presented in graphical and analytical form, which is not the simplest but the most concise way. A similar method – laconic graphics of conceptual schemes – is chosen to construct a semiotic optimum in lecture notes. The pursuit of this optimum determines the way the lecture itself is prepared. The lecture preparation by an educator is subordinated to the construction of the optimal balance of goals stated in the work program of the discipline, in the curriculum of a particular program, and in the potential range of students’ life aspirations. From the standpoint of the authors’ concept “pedagogical bioethics”, this range of students’ life aspirations should be accepted by the educator in a modality similar to the doctor’s acceptance of the suffering of patients. For this reason, the content of a lecture is not a moralistic sermon but an explanation of the distribution of communicative formats and communicative roles within the scope of a specific idea of morality. The construction of a semiotic optimum in the circumstances of the Unseen University meets the potential of visual semiotics: finding unseen reasons for actual visibility. The second literary example in the article is Hogwarts School since its structure contains a magical instrument – the Sorting Hat – for determining those inclinations and life aspirations of students that students are yet to know how to recognize. The role of the Hat can be played by the optimal relationship between the actual goals of all subjects of education (students and their parents; teachers and developers of training programs; managers of the educational process and potential employers). Hogwarts ghosts serve as a marker of possible errors in recognizing individual goals. With sad irony, the ghosts express possible deviations within the scope of a specific idea of morality. The chosen topic of the lecture most fully corresponds to the research problem: elucidating the potential of the syntax of the goals of the main subjects of education for constructing an optimum in fixing the content of the lecture (translation in synchrony) and the content of the student’s individual work (translation in diachrony), in particular, fixed in students’ notes. It is such notes that can become a textbook created by students for themselves, that is, in awareness of the limits of personal autonomy.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):120-144
pages 120-144 views

ESSAY

Language purification as a condition of transformation of the domestic education system

Donskikh O.A.

Abstract

Today, in the context of withdrawal from the Bologna process, further transformations of our educational system are being carried out. The purpose of these transformations is proclaimed to be the creation of a national education system based on the accumulated experience and return to the best domestic traditions. At the same time, the proposed measures, which actually concern only the ratio of the three levels of higher education and do not address a number of sore points of the existing system, can be called “reforms” very roughly. This leads us to a broader problem - a number of key words that define the discourse within which our education is discussed are imprecise and ambiguous. And this not only prevents any agreement, but in some cases also proves to be simply harmful. A number of important words and concepts related to them are analysed in the historical context and in the context of the ongoing changes in the education system. The materials are words and concepts behind them, the criterion of selection of which is the reflection of important features of the current education system. The words are reform, competence, humanitarian component and a number of others. A comparative analysis of these words is carried out, taking into account the experience of foreign countries. It is shown that the imprecise use of the given words does not allow setting the necessary tasks clearly and, in general, introduces serious confusion in the discourse related to education. Moreover, since the selected words turn out to be profoundly interrelated in this discourse, their uncertainty increases, and, ultimately, the participants of the educational process find themselves in a situation where meaningful dialog is practically impossible. As a result of the word-by-word analysis, it is easy to demonstrate that, without clarifying the meanings of the named words and the concepts they denote, meaningful discussion of educational problems does not yield the desired consequences. It is suggested to work on purifying the language of educational discourse. This can be done through precise definitions of the used words-terms and argumentation aimed at clarifying any proclaimed goals and objectives. Only then can we achieve at least a relative common understanding and appropriate effectiveness in working together to improve our education.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):145-166
pages 145-166 views

Visual Argument Mapping, Deep Disagreement and Dispute Resolution (a Case-study of the Harassment Discussion)

Lisanyuk E.N., Shevarenkova A.V.

Abstract

We aim at demonstrating the potential of digital visualization of argumentation in searching and defining dispute resolution, and studying argumentation in the discussion (launched by a harassment conflict in 2018) with the help of the conceptions of the new dialectics and the logical-cognitive theory of argumentation. The digital visualization is done using the OVA software. The conflict and the discussion revealed legal, moral, and social aspects of the harassment problem in Russia, which affected the dispute resolution. At the first stage of the discussion analysis, the visualization allows discovering and reconstructing the arguments in relation to the parties’ divergence of opinions, and results in an argumentation map of the dispute, by means of which we establish the dispute outcomes at the second stage and determine the solution at the third stage. The advantage of the proposed method lies in the algorithm for determining the resolution of the dispute, to which digital visualization makes a significant contribution, acting as a convenient alternative of formalization. It allows identifying features of the argument, enhances the precision of argument evaluation by escaping from the risk of remaining indistinguishable in formulaic notation or flowcharts. The arguments resistant to the counterarguments form up the set of dispute outcomes, the subset of which convey the dispute resolution with respect to the type of dispute and the positions of the parties. The arguments are evaluated as sound or unsound by their replies to the critical questions formulated in relation to their structure, varying regarding the deductive, inductive, or plausible arguments. We reconstructed the discussion as two disputes about questions A: Did MP violate the norms of behavior by speaking or acting against the journalists? and B: Are actions like MP’s behavior harassments? We grouped the opinions of the participants in the discussion into four points of view: A1 – he did not violate, A2 – he violated, B3 – they are not, B4 – they are; identified three arguments in defense of each of A1, B3, and B4, four arguments in defense of A2; and visualized the parties’ positions and the outcomes of the disputes on three diagrams. The solution to the dispute A + B was the subset of four arguments that ensured the victory of A1 + B4: MP did not violate the norms of behavior for the lack of evidence of accusations, and this was not in his nature; harassments like MP’s actions are unacceptable, and since signs of courtships can be interpreted in different ways, accusations of indecent behavior must be brought and investigated immediately. The inconsistency in the dispute resolution in favor of A1 + B4 (MP did not violate the norms of behavior + such actions are harassments), convincing for the parties in the technical sense of the algorithm we employed, highlighted a deep disagreement between the parties about the admissibility of courtship. A deep disagreement is an abnormal divergence of opinions in a dispute, it ruled out the interpretation of the decision as convincing for the parties in a meaningful sense, but indicated a persuasive compromise way of resolving the disagreement.
ΠΡΑΞΗMΑ. Journal of Visual Semiotics. 2024;(2):167-187
pages 167-187 views

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